Warning: Full Spoilers for Starfield follow
I’ve already hit Starfield’s credits screen four times. Not because I can’t get enough of playing Bethesda’s latest grand-scale RPG, but because I find the concept that powers its new game plus mode to be completely intriguing. Not to sound too much like Matthew McConaughey in Interstellar, but where I once thought I’d be losing dozens of hours exploring places in this galaxy, it’s actually what takes place in one room that has captured my imagination most.
I should probably first explain what exactly happens at the end of Starfield’s story and the beginning of a new game plus run. In the final moments of the main questline, you become a Starborn, a sort of guardian of the galaxy whose job is to collect artifacts, piece them together, and enter The Unity they form on repeat until the end of time. Entering The Unity doesn’t just trigger a new game plus run, though. Each time you step through it, you awaken in a parallel universe where no one knows who you are and almost everything is taken away from you. All you retain from your previous universe are your skill points, as well as gaining fancy Starborn armour, and a sleek Starborn ship.
You’re ushered back down to New Atlantis where your story once again begins at Constellation’s Lodge. This is where the fun begins. Upon entering its mahogany-furnished surroundings you’re met with a choice – reveal your Starborn identity to Sarah and her band of merry explorers, or keep it a secret to play the full main questline again. Picking the former is what I’ve done each time, and while they are perhaps overly accepting of this truth, Sarah points you in the direction of Vladimir and the location of six more artifacts to collect.
It’s a
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