There are few games as overwhelming as this. Starfield feels like that moment when you first emerge from Vault 101 in Fallout 3, gawping at its scale, expanded across an entire game. The sense of wonder, adventure, and possibility is an intoxicating trick that never wore off during our 100+ hours with the game.
The result is what’s easily Bethesda’s most accomplished title. While nothing Starfield does is truly revolutionary to the genre, what it does do it does so well, and at such a jaw-dropping scale, that after we’d started playing we thought about it every morning, every night, and then it even invaded our dreams.
You begin Starfield as a miner on a remote planet working for a faceless corporation. You’re tasked with unearthing a strange artifact that’s been found on the planet. After touching the item, you experience a strange sensation, like being one with the cosmos. Following this, you’re approached by Constellation, a group that’s dedicated to exploring the wider galaxy and discovering the secrets of these artifacts.
It’s here that the game turns to you and says, “go.” The whole universe is virtually unrestricted aside from a few systems that will require a more powerful ship, but outside of that, whatever you want to do, or not do, is entirely down to you.
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The game’s main quest, which surrounds Constellation and these strange artifacts, is actually somewhat shorter than we expected, but it’s very clearly designed to be augmented by the multiple, lengthy faction-related questlines, the mountain of sidequests, and the ultimate quest: to explore its incredible universe.
Players can land on pretty much any planet. It’s
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