Kazuma Kiryu may have faked his death and quietly walked away from a life of street brawls, tense hostage situations, and mini-games galore at the end of Yakuza 6. But an iconic character like that will never be shelved for too long. With the Yakuza series retitled to more closely match the Japanese translation, Like a Dragon Gaiden: The Man Who Erased His Name has roped in Kiryu for one last simple job. And we all know how well “one last simple jobs” tend to go. Even though it was a bit disappointing that my playthrough strayed away from details of the main story arc, what I did see strongly justified bringing our boy out of retirement for another go-around.
Now working under the codename Joryu, our badass protagonist is tasked with a basic security gig that goes wrong, spiraling into a whole new story in the criminal underworld of Japan. Leaving the streets of the fictional Kamurocho, Tokyo, this new spinoff entry heads to Osaka, Yokohama, and the Castle – a container ship in the middle of the ocean fully decked out as a casino where anything and everything goes.
The Castle, featuring the centerpiece of a full-sized replica of Osaka Castle, was the only area available in my playthrough, which flew by as I canvassed the deck full of bright lights, loitering people, and seedy distractions. Immediately upon entering the Castle, Joryu got jumped by a not-small group of guys questioning whether or not he belongs there, and he proved his qualifications with his fists and new gadgets in a throw-down. This was my introduction to the two fighting modes in Like a Dragon Gaiden: the classic Yakuza style where powerful punches and leg sweeps rule, and the James Bond-esque Agent style where Joryu has four handy, on-brand gadgets at
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