Fuji TV and Bandai Namco have announced they’re porting the first two games based on GameCenter CX to Switch. The bad news is that, right now, they’re only launching in Japan.
You might know the first GameCenter CX title, released in North America as Retro Game Challenge. The collection resembles games that never were but resemble classics. You travel back to ’80s heydays, transform into a child, and complete various in-game challenges to defeat an evil version of the series’ host, Shinya Arino.
I wrote about Retro Game Challenge some time ago. What I want to stress about these two games is that they really capture the feeling of gaming in the ’80s. Even though they’re influenced by the Japanese perspective on video games at the time, it’s still easy to relate to as someone from North America. The game progresses chronologically, and you approach them as if they’re the newest, hottest titles all the kids are raving over. You find hints in game magazines dropped as you progress. You also learn of hearsay from your partner, a child-form Arino. It’s the full pre-internet experience.
GameCenter CX is a bit of a pioneer in the “Let’s Play” format of videos. Arino, a comedian in workplace attire, plays through old titles over the span of a day. He sometimes finds himself tortured by 13-hour stints through ridiculously difficult titles. He’s often aided by staff, and a lot of the fun is the overly dramatic voice-over that summarizes what happens between the cuts.
There were attempts to bring the show to North America, but each episode has its own licensing concerns. The best way to watch it now as an Anglophone is through fan-subtitled episodes.
The first GameCenter CX game made it to North America in 2009, just as “retro
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