Starfield doesn’t just give you one world to play on. It gives you 1,000 (give or take). Bethesda’s space-faring RPG casts you as an interstellar traveler — and gives you everything you need to actually feel like one. On one hand, this results in (at times) truly awe-inspiring moments. On the other, it’s also an overwhelming amount of choice.
Let me help you get started. Now that I’m roughly 40 hours in, I can look back and say I’d have played this game differently, knowing what I know now. Specifically, there are five things I would’ve gone out of my way to do earlier. Here’s what to do first in Starfield.
It’s antithetical to how many people prefer to play Bethesda games (i.e., by getting distracted every five seconds), but you should focus on the main mission — at least for the first three missions. After you finish the “One Small Step” and “The Old Neighborhood” quests, you’ll unlock three missions at once: “Back to Vectera,” “The Empty Nest,” and “Into the Unknown.” Prioritize “Into the Unknown.” Completing that quest opens up an aspect of the game you could otherwise miss, and you get a chance to really see what the game is all about.
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Fun story: I spent my first 35 hours in Starfield saving up every penny (roughly 251,480 credits, but who’s counting?) to purchase a massive new spaceship. What I didn’t realize was, without the Piloting skill leveled up to its third rank, which would allow me to fly B-class ships, I couldn’t even captain it — even though I owned the damn thing. What’s more, to get the skill to the third rank, not only would I need to acquire four more skill points, I’d also need to destroy 20 enemy spaceships. All while captaining the shoddiest vessel in the game.
Yes, the Frontier — the
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