It’s been a hot minute since the last time we were able to pile bunker an enemy mech in the face, but the team at From Software has finally returned to their roots with Armored Core 6: Fires of Rubicon. It certainly looks and feels the part of a modern mecha action game, with gorgeous graphics, a rock-solid 60fps frame rate that never falters, and an intuitive control scheme that dramatically reduces the learning curve we had to deal with in prior Armored Core games. At the same time, its bland mission briefings and a few elements of its design feel a bit stuck in their old ways. But Armored Core 6 scores direct hits in the spots it matters the most: specifically the highly customizable, intense, and frantic mecha battles.
If there’s one area where Armored Core 6 could have benefited from more modernization, it’s in its storytelling. The five-chapter campaign plays out almost entirely over radio conversations, PowerPoint presentation-style mission briefings, and combat chatter that is nearly impossible to pay attention to while you’re fighting for your life on the mining planet of Rubicon. It doesn’t help that our character is a blank slate who just does whatever they’re told, fighting on behalf of corporations, resistance forces, arms dealers, or the enigmatic Walter and his personal agenda. As a result, despite an interesting setting and premise with plenty of teases of ulterior motives and questionable loyalties, I found it hard to really connect with the story on anything beyond a pure surface level, which is a shame because one of the major ideas of Armored Core 6 is a branching storyline that has you making decisions on which faction you want to take on missions for. I just didn’t really care one way or the other.
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