We review Teeter Tower, a stacking board game published by Gamewright Games. In Teeter Tower, players are working together to create stacks of dice and cards.
Dexterity games are always a hit around BGQ and Teeter Tower looked like it would fit in well as a 20-minute family friendly stacking game. Who doesn’t love testing their hand-eye coordination and trying to do that whole “hold your arm with the other hand trying to keep it from quivering as you put a die on the tile” thing?
And if you just play things perfectly you might get a chance to add the capstone tile and marvel at the beauty of your tower. Leaning, teetering, structurally sound? Doesn’t matter as long as it doesn’t fall. But it will likely fall. Often.
In Teeter Tower players will be attempting to stack tiles and dice without making everything fall over. It is essentially a cooperative reserve Jenga. But there are of course a lot of restrictions to make things not as stable as you might like.
You will start the game with four tiles of each color (blue, green, and orange) in stacks of matching colors such that only one of each is available. Then you’ll roll four dice pulled randomly from a bag. The dice come in three colors and match the available tiles. You can choose any of the three available tiles to place and then can place dice on the tile to support the next level.
However, you can’t just put the dice anywhere you want. The tiles have some white areas with numbers and also some non-numbered colored areas. The die you place must either match the color or number of the area of the tile it’s placed in. You must place at least one die but obviously more will give you a better structure as the game moves on.
It’s worth mentioning, the first tile is
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