With a hefty sprinkling of video game magic, The Plucky Squire feels as though it’s about to out-Nintendo Nintendo. This delightfully playful indie title falls under the Devolver Digital banner, and after first appearing in a Nintendo Direct it’s already captured player’s imaginations with its storybook stylings, and the crucial, eye-opening mechanic that sits at its heart.
If you haven’t seen any footage of The Plucky Squire I suggest you do that now – go on, there’s a trailer right above this paragraph! That crucial ‘wow’ moment is when the Plucky Squire, our hero Jot, leaps from the 2D pages of his tale and heads out into the real world in 3D. James Turner, one of the two-person development team that is All Possible Futures, told us, “Originally the idea came from wanting to do a game set in a book, and we were brainstorming about the idea. One thing we wanted to do was surprise the player, so every page could be a different kind of gameplay, and then we thought ‘what could be the ultimate surprise?’ and we thought that would probably be if you could jump out of the book. As soon as we came up with the idea it really excited us.”
It’s definitely a wonderful moment, and from the reveal trailer and through our guided hands-on at this year’s Gamescom, it’s one that I still haven’t tired of. At various points Plucky Squire throws a variety of obstacles in your way, and having to leave the book in order to find the solution is both beautiful in its simplicity, and fiendishly clever in its delivery. James continued, “We had some experience working with Unreal Engine, so we thought it was something we could possibly implement. As soon as the idea arrived we had to sit down and try it. That was the key moment of getting the
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