The Unearthed Arcana 7 for D&D is out and comes with several changes and tweaks to the angriest class in the game, the Barbarian. This time around, the class has seen some previous changes undone and a few subclass reworks, as well as a brand new one being introduced in this most recent playtest.
The Unearthed Arcana materials are part of the ongoing playtests as Wizard of the Coast prepares for the 2024 release of the new core rulebooks, and these new changes for the Barbarian add and refine to its magically inclined subclasses.
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Table of Contents
- How D&D Has Changed The Barbarian’s Existing Powers
- How One D&D Changed Barbarian Subclasses
- Path of the Berserker
- Path of the Zealot
- Path of the Wild Heart
- Barbarian Is Getting a New Subclass in One D&D: The Path of the World Tree
- Level 3: Vitality of the Tree
- Level 6: Branches of the Tree
- Level 10: Battering Roots
- Level 14: Travel Along the Tree
How D&D Has Changed The Barbarian’s Existing Powers
The Barbarian has seen several changes to its feats and abilities in the latest playtest, including some changes to when certain feats are unlocked, tweaks to how and when they can be used, as well as some being imported from Tasha’s Cauldron of Everything.
- Danger Sense returns to level 2. It now works even if you have the Blinded or Deafened conditions.
- Reckless Attack now grants Advantage to your Strength-based attack rolls until the start of your next turn, so Opportunity Attack can benefit from this feature, as can subclass features like Retaliation.
- Primal Knowledge has moved to level 3 from 2, matching the level of Primal Knowledge in Tasha’s Cauldron of Everything.
- Instinctive Pounce has been imported from Tasha’s Cauldron of
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