A few hours ago, Bethesda announced on Twitter that Starfield has officially become the company's biggest launch of all time, having already registered more than six million players.
It's yet another indication of the game's strong launch after PlayTracker surmised more than two million units of the $100 Premium Edition had been sold as of September 5th. Then, Microsoft Gaming CEO Phil Spencer revealed Starfield had registered over one million concurrent players.
Of course, it's a fair bet that a hefty chunk of those six million players have accessed Starfield through the Game Pass subscription service. Still, Microsoft recently took steps to increase its monetization of that business model; firstly, they increased the price, bringing the monthly subscription on consoles from $9.99 to $10.99 and increasing the monthly Game Pass Ultimate price from $14.99 to $16.99. A couple of weeks later, Microsoft also changed the Xbox Live Gold to Game Pass Ultimate conversion rate to be less favorable than it had been since it was first introduced. It's still the cheapest way to stack Game Pass Ultimate subscription time, but it used to be even more convenient.
Only time will tell whether Microsoft's bid to put all its exclusive games on Game Pass as soon as they launch will pay off. Sony, for example, continues to shy away from that model, opting to get the full benefit of retail sales for quite some time before its exclusives are placed on the PlayStation Plus Extra and/or Premium tiers.
It's quite obvious that the availability of Starfield on Game Pass is influencing the Steam concurrent players peak, which is around 270K, whereas The Elder Scrolls V: Skyrim peaked at 287K and Fallout 4 at 472K. Still, it's possible a new concurrency
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