While Bethesda may have hit a slam dunk with Starfield, the same can hardly be said about Arkane Studios’ Redfall. Having launched just a few months prior to Starfield, Redfall was met with a wall of well-warranted critique. Yet, according to Bethesda’s head of publishing, the book hasn’t yet closed on Redfall.
While many might’ve expected to see Bethesda and Microsoft drop Redfall like a hot potato and never talk about it again, Bethesda’s Pete Hines says to expect the opposite. In a recent interview with GamesIndustry.biz, Hines said that Bethesda will keep working on Redfall. This comes after the Xbox Head of Gaming, Phil Spencer, voiced his disappointment in the negative reaction to Redfall.
“We are always in a process of learning, so that’s not new for us,” Hines said. “We don’t like failing to meet our players’ expectations. At the same time, we are the same company that has had launches that didn’t go the way we wanted, and we don’t quit or abandon stuff just because it didn’t start right.”
“We’re going to get it to be a good game because we know, as a first-party studio, Game Pass lives forever,” Hines said. “There will be people ten years from now who are going to join Game Pass, and Redfall will be there.”
Redfall‘s pedigree—Prey, Dishonored, and Deathloop—was undeniable. Yet rather than a full-fledged cooperative immersive sim, it was a neither-here-nor-there Borderlands type of thing instead.
These issues did not come about for no reason, of course. Redfall, for one, is eerily similar to Fallout 76 and Wolfenstein: Youngblood; two classic single-player franchises converted into quasi-live-service multiplayer offerings. A sign, perhaps, of Bethesda and its parent company, ZeniMax Media, trying to branch its
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