A quick heads-up for those you hopping aboard the Starfield interstellar express today: there is a non-zero possibility that one of the game's elevators has a shark in it. That's according to Bethesda's head of publishing Pete Hines, who encountered the displaced piscine trouble-maker while playing the game before release. He's "almost positive" the shark isn't there any more - and just like that, my understanding of Starfield has been transformed. This isn't a 150 hour RPG treadmill of resource extraction, artefact investigation and base-building, wherein you give spaceship tours and put +5% on your accuracy, or what-have-you. It's an extremely slowburn horror game, with every innocent elevator potentially housing a Great White jumpscare. All of which, Hines feels, is true to how Bethesda "embraces chaos" in their games, though he does feel the company's popular association with jank and bugs isn't "particularly fair".
Hines shared these thoughts in an interview with our sister site GamesIndustry.biz. OK, let's whittle down the fish-out-of-water probability a little. The elevator in question is on Neon, a cyberpunk planet (pictured above) consisting of a city built across an ocean. You might also know it as the birthplace of our Starfield review wrangler Alice B's custom character, who has yet to enter any elevators there, as far as I know. "We had a bug where a shark was able to get on an elevator," Hines reflected. "Then the elevator doors would open on a street level and the shark would come sliding out - everybody screams and starts running in every direction. I'm laying into it with weapons, people are screaming and guards are running. I said: 'Do not take this bug out of the game!' I'm almost positive they did but
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