We review Expeditions, a new engine building game published by Stonemaier Games. Set in the same world as the hit board game Scythe, Expeditions tasks players with being the first to gain a specific amount of glory.
Ah. The 1920s. In some areas, it was a booming time post-war and post-Spanish Flu. Other areas saw the rise in fascism and communism. One thing was true everywhere you looked: mechs. Mechs roamed the land and helped people with farming, excavating, travel, and even war. When I asked my History of European Civilization III professor about it, she denies that ever happened, but I know the truth. I’ve seen the pictures.
Expeditions is a one to five player engine-building card game with action selection and area movement. The game can be played in 60-120 minutes with experienced players, depending on player count.
In Expeditions, players are competing to score the most victory points. Points are scored via completing various goals for glory (stars), collecting money, vanquishing corruption, and upgrading item cards. Once one player has completed 4 stars, players take one more turn before the game ends and scores are calculated.
On most turns, players will move their action marker and complete two of three core actions: move, play, and gather. Move involves moving their player piece (mech) from one tile to a tile up to 3 spaces away. Play is playing a card from their face up “hand” to the active side of their tableau, activating the ability which can be enhanced by playing with a worker. Gather is how players take the action listed on the tile their mech is on.
These tile actions range from picking up cards to gaining new workers and much more. When a player chooses, they may take a refresh turn to bring cards
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