Uh… Hm. This might be a damning way to open a review, but not every games needs to set your loins alight. I think a game industry where every title is tripping over each other in an attempt to be the most meaningful experience you have had would be pretty miserable. Developers should have fun with the creative process. It should be fulfilling to them. Otherwise, we’d just be getting our entertainment from workers on an assembly line. That’s not how art works.
This might be obvious, but I say that because Orbo’s Odyssey did not combust my crotch. I played it because I like the cut of the developer’s jib. Feverdream Johnny is probably best known for their work on Nowhere, MI. They’ve partnered with Ben Drury for this sort of spin-off or sequel to Peeb Adventures. So, I guess I’m here to spectate the creative process rather than have my genitals gelatinized. With that said, it’s still a fun time.
Orbo’s Odyssey (PC)
Developer: Feverdream Softworks
Publisher: Feverdream Softworks
Released: August 21, 2023
MSRP: $6.99
Orbo’s Odyssey opens with the eponymous meeple getting locked in their boss’s office along with Peeb. The door isn’t locked, but neither of them has arms, so they can’t work the doorknob. I can think of a few ways around this issue, but they decide the only two options are to either wait for the boss to come to the office (which he never does, typical manager) or use a device to craft a prosthetic arm capable of manipulating a door. I guess they don’t have buttcheeks, either.
They need to collect little Gear Parts that are conveniently located in product portals found in the boss’s office. So, you’ve got a little problem, a little hubworld, and Orbo’s Odyssey is a little platformer. It’s a
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