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As a AAA single-player Souls-like, Lies of P is a leap into uncharted territory for both its publisher, Neowiz, and developer, Round8 Studio.
Speaking with GamesIndustry.biz, executives with the studio and its parent explain that they at least started with something familiar by basing the game on the story of Pinocchio.
When asked why a public domain story was used, game director Jiwon Choi explains the choice was because, creatively, they are uncommon for Souls-like titles.
Choi says, "With a well-known property, it's challenging because there's a responsibility to respect the source, but we also wanted to put our unique spin on the story to fit within the world we created.
"Having existing source material is beneficial in the early stages of development because the main storyline, the characters, and the relationships between them already exist. With that solid foundation, we could, in a sense, dive right into deeper discussions about how to best interpret and implement the original story into Lies of P."
The game director adds that the Belle Époque era, 1880 to 1914 Europe, was used for its advancements in science and technology. Choi also notes that the period has rarely been used in game settings.
He explains, "Since our main story was an Italian fable, we were prototyping while researching multiple European architectural styles. The Belle Époque era was our final selection because it was the period in which romance, turmoil, cultural resurgence, and prosperity coexisted. We needed to capture a city's transformation from opulence to ruin. That being said, there are influences from our collective travels across Europe throughout Lies
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