After all the work that you’ve done for the corporations on Rubicon so far, it comes as quite a shock when the Rubicon Liberation Front reaches out to you and Handler Walter at the start of Mission 10: Investigate BAWS Arsenal No. 2. This is a mission is unlocked after completing Mission 8: Operation Wallclimber and is unlocked alongside Mission 9: Retrieve Combat Logs. This level takes a bit of a different tone compared to the past outings. This guide will provide a walkthrough of Mission 10: Investigate BAWS Arsenal No. 2 for Armored Core 6: Fires of Rubicon.
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More Armored Core 6: Fires of Rubicon Guides:
Armored Core 6: Fires of Rubicon – Full Achievement and Trophy List | Armored Core 6: Fires of Rubicon – How to Change Weapons, Colors, and More | AC Customization Explained | Armored Core 6: Fires of Rubicon – Illegal Entry Walkthrough | Mission 1 Guide | Armored Core 6: Fires of Rubicon – How to Defeat the HC Helicopter Boss Fight | Armored Core 6: Fires of Rubicon – How to Defeat The Strider Boss Fight | Armored Core 6: Fires of Rubicon – How to Defeat The Juggernaut Boss Fight
With Armored Core 6: Fires of Rubicon having AC builds and the way the player customizes their mechs being such an integral part of its gameplay, players should make sure that they are going into each mission with the weapons, armor, and parts needed to succeed. Mission 10 doesn’t have any enemies that are too difficult, but they do have some pretty quick attacks at both range and up close, especially the final enemy of the level. A light or medium build for your AC is likely the most optimal. As for weapons, these
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