Remnant 2's jumping system follows in the tradition of its soulslike cousins, in that it's, uh, not great. Dodge rolling and jumping are bound to the same key, and the jump is often contextual, only triggering when you're near ledges or elevated terrain. This can lead to barrel rolls when you want to leap, and leaps when you need your iframes.
Granted, the game doesn't need good platforming, it's a third-person shooter about blasting horrible creatures across the multiverse, and it rarely even comes up. Except in the Labyrinth, which has this absolute nightmare of an optional jump that recently ended Reddit user MediocrePollution878's hardcore run.
This ledge is something I've had issues with before in the past. It's an entirely optional side path, and while it looks completely innocuous, something about the platform beneath it (which regularly phases out of existence) just doesn't connect to the ledge right. In this player's case, the ledge glitches out entirely, stopping them from mantling into it as per usual, dangling cruelly in the air like they'd just been outsmarted by the Road Runner before plunging them to their demise.
I'm not the only one who hates this freaking thing. User Grandalf288 writes: «Yeah fuck that ledge. I died so often on my [softcore character] there that I didn't go there on my [hardcore character].» In fact, the general sentiment on that thread is to avoid the place like a plague if you're going permadeath—it only leads to an optional boss fight, so it's not worth the risk.
Still, seeing as Remnant 2's jumping is wonky—and not all jumps are optional—it really doesn't help the game's hardcore community that spilling off a ledge means a death sentence. Even Star Wars Jedi: Survivor had the good
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