The Sea Spider is the boss found at the end of Chapter 2 of Armored Core 6: Fires of Rubicon and is a deadly piece of machinery. Taking to both ground and sky and having many attack options, players that are ill-prepared for encounter found in Mission 14: Ocean Crossing and could end up stuck just a few feet away from the Intercontinental Cargo Launcher that they have spent the whole chapter trying to get to. Luckily, we here at Gameranx have a few tips that can help you squash this spider. This guide will tell players how to defeat The Sea Spider Boss Fight in Armored Core 6: Fires of Rubicon.
More Armored Core 6: Fires of Rubicon Guides:
Armored Core 6: Fires of Rubicon – Full Achievement and Trophy List | Armored Core 6: Fires of Rubicon – How to Change Weapons, Colors, and More | AC Customization Explained | Armored Core 6: Fires of Rubicon – OS Tuning Explained | All OS Upgrades and Which To Unlock Early | Armored Core 6: Fires of Rubicon – How to Defeat the HC Helicopter Boss Fight | Armored Core 6: Fires of Rubicon – How to Defeat The Strider Boss Fight | Armored Core 6: Fires of Rubicon – How to Defeat The Juggernaut Boss Fight | Armored Core 6: Fires of Rubicon – How to Defeat The Sulla Boss Fight | Armored Core 6: Fires of Rubicon – How to Defeat The Balteus Boss Fight
Just like many other parts of the game, your AC build plays a massive part in how you approach the Sea Spider. The key to this battle is to stay in the air to make it harder for the Sea Spider’s main cannon to hit you while you rain death from above. Because of this I highly recommend using two SONGBIRDS Grenade Cannons on both of your Back Units are great here since they both fire 2 missiles per shot and both shoot straight forward. I also
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