There is a familiarity when playing Immortals of Aveum. Sure, the characters and setting are new but it is a game that generally treads safely. That’s no bad thing, and that familiarity feels welcome, though it is mixed with the thought that Immortals of Aveum is just short of being elevated to the top of its genre. Armies are at war, the world is moving towards destruction, and you are the unexpected hero that could bring the Everwar to an end.
Immortals of Aveum takes us to the Everwar, a war that the five kingdoms have been fighting to control the magical leylines that span the world. In this world, magic is behind the social divide with the great dynasties having the most power while those in the lower classes, the Lightless, have little magical ability. The war is coming to a major point with Sandrakk, our main antagonist, close to gaining control of the magic and hence the world. You are Jak, a Lightless, who after an attack unexpectedly unleashes a blast of powerful magic. It turns out Jak is a Triarch, the rare kind of magni (mage) that can control all three types of magic.
Those three types of magic are best described in standard FPS terms. Blue magic can either be a pistol or rifle, green magic is your automatic rifle or SMG, and red magic is basically a shotgun. To use each of these magics, Jak has to wear a Sigil. These channel the magic and offer different firing modes, damage, and range. As you play through Aveum you will find different sigils, as well as forges where you can use gold and essences to upgrade your equipment.
Sigils are not the only things Jak has. There are also totems which grant additional abilities. Blue totems give Jak the lash ability, which can pull enemies towards him or, eventually,
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