Following last month's confirmation that a planned sequel to Ubisoft's enjoyable open-world romp Immortals: Fenyx Rising had been cancelled, new details of the ill-fated project have emerged, including word it would have combined elements of Elden Ring and WindWaker to create a follow-up very different from the original.
As reported by Axios, citing two sources familiar with Immortals 2's development, work on the project (codenamed Oxygen) began in 2021. It was to be a considerable departure from the 2020 original, ditching that game's Greek mythology focus in favour of a setting inspired by Hawaiian Polynesian culture — as we've heard before. Other planned changes, according to Axios, included a more realistic graphical style, the removal of the first game's narrator, less emphasis on puzzle solving, and the addition of a story driven by player choice.
Additionally, Immortals 2 was reportedly aiming to significantly shake up Ubisoft's familiar open-world formula, trading an overabundance of quest markers and guidance in favour of an Elden-Ring-inspired set-up that would require players to figure out their own path forward — by tracking animals, navigating via the stars, or following the wind — as they explored fictional islands inspired by the likes of New Zealand, Tahiti, Easter Island and Hawaii.
Axios' sources say players — again controlling a heavily customisable protagonist, with a choice of gender — would need to impress Polynesian gods this time around, granting them elemental and shape-shifting powers, as well new tattoos based the direction their choices took the story. Additionally, it's claimed players' actions would impact the land around them.
Immortals 2 was, then, a significatnly more ambitious game
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