A little over three years after acclaimed construction and automation sim Factorio left its lengthy early access with a 1.0 release, developer Wube Software has shared details of its first expansion, Space Age, which will be picking up right where the base game stops.
Factorio, for the uninitiated, casts players as impromptu space industrialists, tasking them with building increasingly elaborate contraptions in a ceaseless grasp for ever-more efficient automation. The ultimate goal is to build a rocket ship enabling you to escape the planet you've crash-landed on, which is the point where Space Age kicks in.
In a post revealing first concrete details of Factorio's expansion, Wube explained Space Age continues the journey after those rockets have launched, taking players out among the stars where they can «discover new worlds with unique challenges, exploit their novel resources for advanced technological gains, and manage [their] fleet of interplanetary space platforms.»
Wube says players will need to send multiple rockets into space (these will be cheaper to build in Space Age to avoid making the process «drag forever») as they amass sufficient resources to construct a platform that will generate space science but, more importantly, travel to different planets where the base game's automation core will expand to interplanetary logistics.
Four pre-defined planets will be included in the expansion, each with its own unique theme, resource, challenges, and mechanics, and «most» will have different military targets. Wube adds that every planet leads to the production of specific science packs and its technologies, and that the order players decide to exploit planets is an «impactful strategic choice».
To accommodate
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