We have some surprising new details about the cancelled sequel to Immortals: Fenyx Rising.
Immortals: Fenyx Rising itself was an open world game from Ubisoft, set in an mythological Grecian world. It was developed by Ubisoft Quebec, the same team that worked on Assassin’s Creed: Odyssey, and was deliberately made as the team was interested in using what they had already researched of ancient Greece to make a new game based around its mythology.
Immortals: Fenyx Rising would be more child friendly, and was prominently advertised as a multiplatform release with more stylized, cartoony graphics. Among those platforms was the Nintendo Switch. So, not only was Ubisoft open to the comparisons between its game and The Legend of Zelda: Breath of the Wild. Those similarities were pitched as part of the game’s marketing pitch.
Immortals: Fenyx Rising received mostly favorable reviews, but very clearly falls under the shadow of both its more mature Assassin’s Creed brethren and its sister from another developer, The Legend of Zelda: Breath of the Wild. Ubisoft seemed to be upbeat about the potential for an open world franchise for children, and so they greenlit a sequel.
That sequel was reportedly cancelled last month, and now, we have more details on what the new game was going to be.
As reported by Stephen Totilo on Axios, Immortals 2 was referred to by the internal codename Oxygen, and was going on a completely different direction. For one, it moved away from Greece to a Polynesian setting. The player character would now be gaining powers after making good with Polynesia’s gods, and they would earn tattoos that reflected player choices. Some readers with a long memory may remember that we reported similar rumors from Jeff Grubb
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