There are a lot of first-person shooters on the market, but not many of them focus on a single-player adventure. Immortals of Aveum does just that and changes things up from the norm by using Unreal Engine 5.1 to power the experience. Ascendant Studios was created under the EA Originals banner and has aimed to make a story-driven FPS with a magic-centric attack system in a fantasy-style setting, but in a modern-ish world. The world of Aveum is a bit different as even at the start, you have a pair of mischief-makers in Jak and Luna interrupting a play to steal some money and try to make the most of their lives instead of being a so-called “bridgerat”.
It’s a very story-heavy game for a shooter and one that envelopes you into the lore and into the world right from the beginning. That pays dividends even within the first hour because you meet a group of people who are essentially Jak’s family and are instantly given reasons to care about them as they sit down for a nice dinner and just chat and everyone just has natural, organic chemistry with Luna and Jak topping them. Their chemistry reminds me a lot of Lupin the Third and Fujiko Mine where she’s definitely responsible for getting him both into and out of a lot of trouble and jumping right into this lived-in world works nicely.
The game has a deel progression tree and offers up 80 talents to master and over 25 spells to use to attack, defend, and counter-attack with over the course of the adventure. Having so much versatility in combat means you can play the game in so many different ways and during intense combat, the game’s usage of Unreal Engine 5 really shines because you have particle effects flying all over the place alongside a slew of enemies and yet there’s never
Read more on hardcoregamer.com