The Texas Chain Saw Massacre game, based on the events of the classic 1974 movie, is nearly here. While classic movies and asymmetrical horror games go hand in hand, the likes of Evil Dead the Game and Ghostbusters Spirits Unleashed have failed to knock Dead by Daylight off its asymmetrical multiplayer game throne. Well, if anything can compete, we think it’s The Texas Chain Saw Massacre. Especially since the terrifying Slaughter family killers lend themselves so perfectly to the genre. But balance isn’t everything, publisher Gun Interactive says.
Ahead of the Texas Chain Saw Massacre release date, Gun Interactive creative director Ronnie Hobbs fills us in on the game’s various maps, new victims and family members, and how The Texas Chain Saw Massacre won’t end up like Friday the 13th, another Gun game. As huge fans of the horror genre, Gun Interactive is the perfect studio to bring Leatherface to his own game, and Hobbs tells us just why he and his family suit the asymmetrical genre so well.
“In Texas, there’s an entire family of killers, and that’s something a lot of other horror IPs simply can’t offer,” says Hobbs. “We constantly want to innovate and push the entire genre in new directions. This can’t be accomplished by doing the same thing over and over, or by mimicking what others might be doing in the industry. We felt the best way to accomplish this was by choosing a franchise that offered something new, something different to anything that is current on the market.”
The Texas Chain Saw Massacre game certainly does that. By putting an entire family against a team of survivors, you get an experience that other, typically 4v1 games, don’t offer. As Hobbs continues: “The Slaughter family was the perfect conduit
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