We review Tussie Mussie, a 18-card game published by Button Shy Games. In Tussie Mussie, players are trying to score the most points by arranging the flowers that are given to them.
I woke up in a cold sweat not long ago. The terror was palpable as I realized I had once again forgotten my wedding anniversary. As always, my first call was to Board Game Quest publisher Tony Mastrangeli. Frenzied, I asked him what options I had to rectify the situation.
“I don’t really see how this is my problem,” he said with his usual high-level of compassion.
“Please. I’m desperate.”
“How about you go get some flowers?” Tony replied with a yawn.
“That’s a decent idea, but what if I’m too lazy to leave the house?”
“You’re unbelievable,” growled Tony, “but I have just the thing for you.”
And that why, a mere two days later, I received a review copy of Tussie Mussie, a two-player micro game about designing bouquets of flowers.
It was just what the doctor ordered for the crisis I had found myself in. Thanks, Tony!
Tussie Mussie is designed by Elizabeth Hargrave for 2-4 players and takes about 15 minutes.
Tussie Mussie is an 18-card drafting and mini-tableau building game. The entire deck will shuffled to start play. Each turn, the active player will draw two cards and offer them to their neighbor (left or right depending on the round). One of these cards will be offered face up and the other face down. The recipient will chose one of these cards and add it to the Arrangement of flowers in front of them (keeping its face up/down status the same). Players can always look at face-down cards once it’s in their Arrangement; these cards are their Keepsakes. Cards are always added to the rightmost place in the Arrangement. Play continues this way
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