Bungie is adding new mods that'll make the Armor Charge system easier to trigger in Season of the Deep.
By Darryn Bonthuys on
One of the big changes introduced in Destiny 2's Lightfall expansion was Buildcrafting 2.0, a new system for customizing your Guardians with armor mods, perks, and abilities. In Destiny 2's upcoming Season of the Deep, the armor mod system will undergo an overhaul that's primarily focused on the Armor Charge mechanic and enhancing how you activate it.
Currently, Armor Charges can be triggered by picking up Orbs of Power, and once activated, a number of beneficial buffs and abilities will be temporarily available depending on how you've built your loadout. These are consumed by other mods or they'll expire after a set amount of time. Some mods focus on restoration, others on resilience, and energy generation, and as long as you're picking up Orbs of Power, you'll always have stacks of Armor Charges available.
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The challenge here is that to pick up an Orb of Power, you'll need to push forward into enemy territory most of the time, a dangerous move depending on which difficulty you're playing an activity on. For Season 21, Bungie says that it wants to provide a «more generous» collection method through buildcrafting and two new armor mods.
The first armor mod is Powerful Attraction, which collects all Orbs of Power within a specified radius when you use your class ability. Bungie says that it did consider a «Seeking Orbs» mod solution, but certain
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