We review Paint the Roses, a cooperative deduction game published by Northstar Games. In Paint the Roses, players are working together to figure out each other's whims before the queen catches the gardener.
Have you ever wanted to be a gardener for a royal palace? Sounds like a pretty cush job, right? Well this particular palace, inhabited by the Queen of Hearts, has some pretty strict guidelines to follow. And if you don’t? Off with your heads!
Of course, for reasons (more mechanical than thematic) you can’t just say what those whims are. You have to secretly clue in your fellow gardeners to be able to complete the garden before the Queen loses her patience with you.
In Paint the Roses, you and your fellow gardeners will work together to complete the Queen’s garden. The garden is made out of hexagonal tiles that have a hedge and a flower. The hedge is shaped as a card suit—clubs, spades, hearts, or diamonds. And there are four different colored roses that can be in the middle the hedge—yellow, purple, pink, and red. The game starts with a handful of tiles already in the garden. A gardener status is placed on the score track and the Queen’s mini starts 6 spaces behind.
Each player will also get a whim card that shows a particular pairing of tiles the Queen would like to see. There are also three difficulties of whims. Easy difficulty shows “color-to-color,” a red tile next to a yellow tile, for example. Medium can be color-to-color or shape-to-shape. And hard whims can be either of those but may also be color-to-shape.
Once you are setup, turns play out the same throughout the game. A player will place a tile from the greenhouse (which has 4 different tiles available) anywhere in the garden adjacent to an existing
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