When Nintendo retired the 3DS shortly after the release of the Nintendo Switch, one of the first questions fans asked was whether this meant the end for Etrian Odyssey. A popular dungeon crawling series that originally made its debut on the Nintendo DS, Etrian Odyssey was built around the dual touchscreen design that defined that platform. Technically, it could be replicated on the Switch, but it was apt to be far more unwieldy.
In February, Atlus put some of those fears to rest with the Etrian Odyssey Origins Collection, a remastered collection that will bring the first three games to PC and Switch. In an exclusive new interview with IGN, Etrian Odyssey HD’s devs – who preferred to be identified as a team rather than individually – expanded on the challenge of bringing the franchise’s unique touchscreen controls to new platforms. They also talked about how it will be tackling difficulty, why they chose the games they did, and its somewhat controversial $80 price point.
You can read the full interview below. Etrian Odyssey Origins Collection launches on Nintendo Switch and PC on June 1.
IGN: What was the process of figuring out how to adapt Etrian Odyssey's touchscreen mapping to the Nintendo Switch? Was there a lot of trial and error?
Etrian Odyssey Development Team: Yes, figuring out the mapping controls was certainly the most challenging part of the project, involving a lot of trial and error. Map drawing has always been a core component of the Etrian Odyssey [EO] experience, but it was also a system that was originally optimized and specialized for the Nintendo DS. And yet, thinking about the future development of the series, transitioning to modern platforms is something we also can’t avoid. So the question of how
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