Kirby and the Forgotten Land "revolutionized" the Kirby series, much like Breath of the Wild did for The Legend of Zelda series.
In an interview with IGN (opens in new tab), Shinya Kumazaki and Tatsuya Kamiyama of developer HAL Laboratory were asked whether they believed Kirby and the Forgotten Land played a similar role to Breath of the Wild in terms of it reshaping its respective long-running series.
"If we're talking about what Breath of the Wild perhaps did for the Zelda series in that it was a revolution, revolutionized the series, I think Kirby [and the] Forgotten Land was kind of at a turning point," Kumazaki said. "I think you can consider it as the first step in our kind of ongoing moving forward challenge of now also creating 3D Kirby games."
Talking about the future of Kirby, and whether all of the pink blob's adventures will be 3D going forward, Kumazaki added: "Really, it's about the kind of gameplay experience that we can provide to the players, and how best to optimally bring that gameplay experience that really dictates how we kind of express that in the game."
Kumazaki continues: "It's just that now we have this new genre of 3D as another method, another way, another form of providing that optimal gameplay experience through an optimal Kirby gameplay experience.”
This was just one of the takeaways from this year's Game Developer's Conference (GDC). Elsewhere during the multiple-day event, the previously mentioned Tatsuya Kamiyama held a presentation in which they explained the difficulties with bringing Kirby into the 3D space in 2022's Kirby and the Forgotten Land.
Although Kamiyama's presentation seemed very insightful, the main thing everyone is focusing on (including those who didn't attend the
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