We review Marvel: Damage Control, a deck building card game published by WizKids Games. In Marvel: Damage Control, players are cleaning up after a superhero battle and trying to earn points as they go.
Several years ago, there were plans for a TV show set in the Marvel universe that focused on a construction company tasked with cleaning up the mess left behind when superheroes and supervillains battle through the city streets. The company, Damage Control, actually shows up in various Marvel comics, and it’s pretty interesting to think of what happens once the heroes save the Earth and move on, leaving behind a path of real-world destruction. The show never panned out, but Damage Control has shown up in a handful of Marvel movies and TV series since then. It’s not exactly the most well-known corner of the Marvel universe, but does it make for an intriguing concept for a board game? Or is this simply a low-quality game hoping to squeak by on its tacked-on theme? Stay tuned!
Marvel: Damage Control is a deck-building game for 1-4 players and plays in about 30 minutes.
In Damage Control, you’ll take on the role of one of the company’s construction managers, sifting through the rubble to find powerful artifacts and recruiting superheroes from the Marvel universe to aid in your efforts. The rubble is represented by a pile of facedown cards dropped onto the middle of the table, called the Destruction Zone. Some of these cards are flipped faceup and serve as the lineup available for growing your personal deck.
Each player starts with a few basic cards that can be used to carry out the main actions. You can Uncover cards in the rubble pile by flipping them faceup, but only if the radar symbol on the back of the card is fully
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