Similar to the Dragonflight launch, Blizzard has determined that healers are once again too powerful when compared to player health, so player health and enemy damage needs to be increased by 25% in Patch 10.1. Offhealing and self healing abilities are being buffed to compensate for the change.
We’ve decided to increase both player stamina and enemy damage by 25% in Embers of Neltharion.This is very much like an adjustment that was made just before the launch of Dragonflight, and it’s for the same reasons.When damage mitigation abilities and healing are too strong relative to player health, the only way to threaten players is to make enemy damage very high and spiky. If healers can very quickly top off their teammates and mana isn’t a limiting factor, enemies have to be tuned to have the capacity to do burst damage that kills players before healers can react. That isn’t very satisfying gameplay.
Increasing player health and tuning enemy ability damage appropriately gives players more time to react to incoming damage, and it makes players’ choices about cooldowns and mana management more meaningful. Along with this change, you’ll see several adjustments to hybrid healing spells, items, and enchantments, as well as percentage-based healing spells.These changes are included in this week’s new PTR build.ChangesDevelopers’ notes: Along with adjusting creature damage and player stamina in Embers of Neltharion, we’re adjusting the healing done by several talents. For tanks, our goal is to keep their relative strength comparable to 10.0.7.
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