Seattle-based Camouflaj’s virtual reality take on one of Marvel’s most popular heroes is a couple of years old now.
Iron Man VR was released on PlayStation VR back in July 2020, and was met with middling reviews due more to the limitations of the hardware – lengthy loading times and a 360-degree experience that didn’t really suit the headset’s PS Camera tracking (not to mention its spaghetti-like cables).
In true Tony Stark fashion, the game has now flown under the radar and landed on the Quest 2, and while some gameplay issues remain, those technical ones have been mostly Thanos-snapped out of existence.
The game is set five years after Stark first publicly revealed he was Iron Man, and he’s finally decided it’s time to hang up his suit and turn Stark Industries into a carbon-free, weapons-free company led by his former assistant Pepper Potts.
That doesn’t sit well, however, with Ghost, a mysterious hacker who wants to punish Stark for all the deaths caused by his company’s weapons over the years. And what better way to do that than to hack into a number of deactivated Stark combat drones and use them to attack Stark’s various global assets?
Stepping into the expensive shoes of Stark himself, it’s up to the player to dig out his heavy artillery one more time and put an end to Ghost’s quest for revenge (even if, let’s face it, it’s probably a valid one).
Visually, Iron Man VR is one of the most impressively detailed games we’ve seen on the Quest 2. It may technically be a slight visual downgrade from the PlayStation VR version – that’s what happens when you don’t have an external PS4 handling things – but the difference is negligible.
It’s how the game controls that may be the sticking point for some players, because it’s a bit
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