Exoprimal is the silliest game you’re going to play this year. That was my feeling last time we went hands on with Capcom’s latest multiplayer shooter, and little has changed since then. Capcom haven’t suddenly decided that they’re going to turn it into a puzzle game or a Richard Attenborough documentary, and to be honest, as much as the man and his dulcet tones are a national treasure, I’d rather play another round of Exoprimal’s ridiculous carnivorous chaos.
Exoprimal is Capcom’s new take on a Left 4 Dead’s horde mode, by way of a multiplayer hero shooter and EA’s Anthem, with the crispy offcuts of Jurassic World Evolution liberally sprinkled on top. You are an operative, clad in a hugely powerful mechanised Exosuit, and you find yourself at the behest of the Leviathan AI. It’s still not entirely clear why this AI tasks you with fighting a steady stream of Velociraptors, T-Rex and Triceratops – the story promises something about dimensions and alternate timelines – but Exoprimal is not a game to ask too many questions of.
We had an early look at the open beta – you can hop in from midnight tonight (12AM UTC 17th March) to try it for yourself – and while there are going to be other modes to play at the game’s full launch, you’re only getting a taste of the main Dino Survival. This is a 5v5 team mode, which is part-asymmetrical and part head-to-head, with two teams racing through randomised objectives towards a final showdown. The first team to complete all the missions and then that final goal wins!
There’s an enjoyable variety to Dino Survival, from simple area clearing, to objective defence, and more inventive final objectives, though its fundamental core is that your team run to an area on the map and then have to
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