I adore BioWare’s Anthem. In my opinion, it had great potential that was sorely missed, and I think about it all the time. That’s why I’ve paid a lot of attention to Capcom’s Exoprimal over the last year or so, hoping and praying that this will be the exosuit-fighter MMO that stands the test of time. Ahead of the public open beta, I was given a chance to take the game and all ten of its launch Exosuits out for a spin early, and I was not disappointed.
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Prehistoric cannon fodderExoprimal is, first and foremost, an action game, blending elements of hack and slashers with third-person shooters in a tidy MMO package. I only got to play two game modes, Training and Dino Survival, and outside of that tutorial mode the game feels solid. This isn’t a shaky early build of what the game might end up being. It’s a slice of the final product that’s robust and leaves you desperate for more.
Each match revolves around you and a team of three other Exofighters taking on wave after wave of dinosaurs as they spill into the world through portals. Smaller dinosaurs like the Sinornithosaurus and Raptors make up the bulk of what you’ll be fighting. As you progress through each wave though, bigger enemies like the T-Rex and Triceratops are thrown your way. Even though you’re in an Exouit capable of firing lasers and wielding blades longer than a car, when you see them, these dinosaurs still look pretty scary.
As I alluded to earlier, I had access to all ten of the Exosuits that will be in Exoprimal at launch. The sheer range of abilities was overwhelming at first, particularly because the game doesn’t do a great job of categorizing them. Assault Exosuits are built to deal damage,
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