It’s been six long years since Breath of the Wild was released, and anticipation couldn’t be higher for Tears of the Kingdom. Any new The Legend of Zelda title from Nintendo makes the gaming world sit up and pay attention. The series regularly introduces innovations that go on to be copied by the rest of the industry, often sets a high graphical bar, and has some of the most rigorously designed worlds in video games.
Before we begin, it should be underlined that we’re only ranking the canon Zelda titles. These nineteen games are the ones listed in the official timeline laid out by the Hyrule Historia, so we won’t be covering the terrible CD-i games, either of the Hyrule Warriors titles or Freshly-Picked Tingle’s Rosy Rupeeland (which is actually pretty good).
I’ve played all these games from start to finish over the last few years, so let’s raise the Master Sword high and begin!
There have been a surprising number of multiplayer-focused Zelda titles, but this is by far the worst. The game sees three Links journeying to Hytopia to deal with a fashion crisis and cooperate to get through various dungeons. With three local players the game just brushes up against being mediocre, but in its single-player mode where your companions are replaced by doll-like “Doppels” it’s just outright bad.
The worst part is that, for some reason, multiplayer is restricted to three players and there is no two-player mode. There’s an online mode to find other players to fill out the team, though it’s now abandoned and even when it was working, trying to get three strangers to cooperate on puzzles was like herding cats. Bottom of the pile.
Playing through every The Legend of Zelda game was a very fun experience, but there was only one game that I
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