Dragon Age Inquisition and Star Wars Knights of the Old Republic developer David Gaider, whose credits also include Baldur’s Gate and Anthem, discusses videogame writing and says that BioWare “turned” into a company that “quietly resented” its writers. The Mass Effect and KOTOR studio is currently working towards the Dragon Age 4 release date, with the new RPG game and sequel to Dragon Age Inquistion officially titled Dreadwolf.
Gaider, who served as a writer across the entire Dragon Age series, including Dragon Age 2, Origins, and Inquisition, discusses the role of writers in videogames generally, saying that writing as a skill is “undervalued.”
“Writing is one of those disciplines which is constantly undervalued,” Gaider says. “In games, you even see this attitude among those who want to get into the field: ‘I don’t have any real skills. I can’t art, I can’t program, so I guess I’ll become a writer? It’s better than QA!’ As if game writing didn’t require any actual skill which requires development.”
Gaider then discusses their experiences at BioWare, claiming that the developer “turned” in regards to its approach to writing.
“Even BioWare, which built its success on a reputation for good stories and characters, slowly turned from a company that vocally valued its writers to one where we were quietly resented, with a reliance on expensive narrative seen as the ‘albatross’ holding the company back,” Gaider says.
“Maybe that sounds like a heavy charge, but it’s what I distinctly felt up until I left in 2016. Suddenly all anyone in charge was asking was, ‘how do we have LESS writing?’ A good story would simply happen, via magic wand, rather than be something that needed support and priority.”
BioWare is currently working
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