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Marvel’s Spider-Man 2 Getting Free Prequel Comic

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Action Adventure Uncharted Meet ‘Star Trek: Resurgence,’ the Telltale-esque narrative game lost in time
In the medium of video games, choice is imperative. The freedom of interactivity is one of the defining characteristics of the art-form — players control, the game follows. Even in the most rigid games, the option to not play, not experience the narrative, or not engage with the systems are available. In-game choice, however, is more complex; developers must account for all possible permutations of any given choice — those who choose it, those who choose the secondary, those who ignore it completely. Keep adding inflection points and the necessary scripted events grow exponentially out of control. Unless you’re Telltale, that is. 
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