It’s finally here.
Lightfall is the much-anticipated expansion of Destiny 2 , featuring whole new areas, a robust story, complete reworks and quality of life changes, among many, many other improvements.
And it’s…uhh…not bad!
There’s a whole lot to cover, so let’s jump right into it.
Of note, I am a long-time Destiny 2 player, having mained Hunter since launch. I have completed all content in almost all difficulties when I have played, and I am one of 10 players that actually enjoy Gambit. While I am an off-and-on player, I am one who goes very deep into the content when it's released. This review will be from a Hunter class’s point of view, and although I have been primarily a Void main, I do keep all specs and many builds in mind when giving an opinion.
Going into the campaign, I was pretty excited. The introduction to Strand felt pretty epic, temporarily replacing whatever spec you were in before with a grapple in the grenade slot, a modified knife that ricochets back to you and restores some melee energy if you “catch” it by pressing the keybind again at the right time, and one of the coolest supers in Destiny 2 bar none, a conjured whip that has massive single target damage and an incredibly wide circular AoE alternate attack. It’s so powerful, I was able to cheese some mechanics in legendary and straight-up skip some parts. When a spec feels this powerful out of the gate, you know you’re going to be in for a good time. It’s that good, and that much fun. The way the campaign is sort of molded around Strand is very interesting as well. It did feel a little bit forced in some spots, and there was even an instance where I opted not to use it because I needed the crowd control in my build more. Even then,
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