’s Solar builds in the expansion are an excellent choice for players who want to, quite literally, melt through their opponents without being preoccupied with their HP bar. The fire-based subclass is one of Light and has been available since the first game. While it was only usable by Hunters and Warlocks at ’s launch, Titans later received a Solar subclass. Though each class uses the Light element differently, its ultimate purpose across all three is healing and buffing the team for more damage.
Certain Solar builds, especially for high-end content, such as Raids, Dungeons, and Nightfalls, are indispensable. Although Solar Warlocks in , particularly those with Well of Radiance, has always been seen under these lenses. However, Solar Hunters and Solar Titans can contribute immensely with a proper build. They can be some of the heaviest-hitting ones in a Fireteam for both PvE and PvP activities in Bungie’s online shooter.
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As mentioned previously, Solar builds focus primarily on healing and buffing both the player and their Fireteam. As such, it operates as the game's most straightforward support subclass category. However, it is capable of dealing immense amounts of damage, making it highly versatile for all three classes. The three main buffs are Cure, Restoration, and Radiant. While Cure is a single instance of healing, Restoration is a status that continuously heals HP and shields. Radiant is a damage buff, which boosts the user’s overall damage with weapons – and as of 's expansion, it also disrupts Barriers Champions.
Regarding debuffs used against targets, Solar subclasses only have two: Scorch and Ignite. Scorch applies a Solar DoT (damage over time) on
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