Artists working on Destiny 2 appear to have already come up with comprehensive reasoning as to why Rhulk, Nezarec, and, to a lesser extent, Calus look the way they do. While much of Destiny's world and creature design is very deliberate and grounded in the game's universe, this information isn't always communicated directly to the player.
Bungie's Destiny 2 thrives on its mysterious lore, and even though the game is slowly untangling its core narrative focusing on the clash between the Light and the Darkness, there's still much that its main narrative developments simply won't be able to touch upon. The nature of the Witness's Disciples, for example, has been touched upon in a broad, metaphorical sense via the various lore books, but the same explanations weren't provided about their alien biology.
Bungie Closes Destiny 2 YouTube Comments Following Harassment
Now that much of the Destiny player base has gotten acquainted with the Lightfall DLC and its raid, the Root of Nightmares, Bungie artists have finally been able to update their ArtStation portfolios with all-new art they had created for the DLC. Concept Art Lead Tobias Kwan posted the works of character artists Andrew Bonczyk and Alexis Velazquez alongside lore-based explanations as to why Destiny 2's Darkness-infused Disciples and the all-new Tormentor enemies look the way they do, and as it turns out, all of them have been biologically modified by the game's big bad, the Witness.
Artwork descriptions specify that the Tormentors, Rhulk, Nezarec, and Emperor Calus have all been taken apart by the Witness and put back together with ample modifications. The process is described as «chimeric fusion,» and it explains why all the encountered creatures of Darkness look the
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