In some instances, the Resident Evil 4 remake is a more difficult game than the original release, and higher difficulty settings like Hardcore and Professional can prove to be a real challenge. However, those playing the game on PC at high framerates may have a less challenging experience due to what seems like a physics-related bug.
As reported by Reddit user nopenotme10 on the series subreddit, all guns' fire rate seems to be tied to framerate, as it takes less time to empty a full magazine of any weapon at high framerates than at low. The user tested multiple weapons just to make sure the issue is not limited to select weapons, confirming, for example, that the LE-5 sub-machine gun takes around 3 seconds to empty a magazine at 30 FPS and around 2 at around 120 FPS. I did a couple of tests with the TMP sub-machine gun and noticed a clear difference with this weapon as well. Not a massive one, to be honest, but big enough that it could make the difference in some scenarios. As the issue has just come to light, CAPCOM has yet to say anything about it, and it's unclear if anything can be done.
It is interesting to see how high framerates in the Resident Evil 4 remake could lead to a slightly less challenging experience outside of the better responsiveness granted by them, as the exact opposite happened with another game developed by CAPCOM and powered by the RE Engine, Monster Hunter Rise. After the game launched on PC last year, users spotted that most monsters' attacks had way better tracking at high framerates, essentially making the game harder.
High framerates aren't the only thing that can make the Resident Evil 4 remake less challenging than intended. Earlier today, it was discovered by long-time speedrunner
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