I’m not the biggest lover of roguelikes. I maybe avoid them a little less than I used to but listing that little influence in the bullet points still isn’t a way to sell a game to me. However, I do love Castlevania. Throwing that full name (Metroidvania doesn’t count) into your press release is a better way to get me salivating. So, yes, the Return to Castlevania DLC was enough to get me to fully pick up Dead Cells.
What’s amusing is that I last played Dead Cells around the time I was reviewing GetsuFumaDen: Undying Moon, which was a revival of a forsaken Konami franchise that largely took influence from Dead Cells. So both times I’ve played Dead Cells have been due to a Konami franchise. Don’t look at me like that. I found it funny.
Dead Cells is a roguelike that took a lot of influence from Castlevania, so having it get officially sanctioned Castlevania DLC is a great fit. As it turns out, it’s not only a great addition because of the addition of themed levels, but because the unlocks you get from tackling them enhance the Castlevania flavors of the base game.
Dead Cells: Return to Castlevania(PC, Switch, Xbox One, PS4, iOS, Android)Developer: Motion TwinPublisher: Motion TwinReleased: March 6, 2023MSRP: $9.99
You can begin the Return to Castlevania DLC rather easily. As long as you have the flasks hanging outside the opening room, you can find Alucard in the Prisoner’s Quarters. If you’re starting fresh, this just means you’ll need a few (failed) runs before he appears. Afterward, you start off in the Castle Outskirts. There are only two full biomes available along with two boss rooms. However, you have to go through Dracula’s Castle at least twice, once via entering through the Prisoner’s Quarters to defeat death and
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