I spend a lot of time wrapped up in my own head, so I’m familiar with the landscape. However, I’m still learning how to deal with all the mess. Therapy helps, but sometimes looking at things from another perspective can make sense of things. 2019’s Figment tried to do just that by casting you as Dusty, the mind’s courage, and having him explore an addled brain.
Figment was not a solid click for me. It had an easy-to-appreciate aesthetic, featuring wonderful art and enjoyable music. It also had an obvious passion for pushing it forward and upward. There was a noticeable cohesion to the whole project, making it feel like everything it could be. However, it was lacking something I’m having difficulty describing. Here goes:
Figment doesn’t have enough chew.
That’s not to say it’s an insubstantial game. It’s just one that doesn’t provide enough stimulation to either the analytical or cognitive parts of my mind. I also don’t mean to imply I didn’t like it. It just left me hoping that Figment 2: Creed Valley does a better job of giving me something to chew on.
Figment 2: Creed Valley (PC [Reviewed], Switch, PS4, Xbox One)Developer: Bedtime Digital GamesPublisher: Bedtime Digital GamesReleased: March 9, 2023MSRP: $24.99
To answer what might be the question on the top of your mind: No, you don’t need to play Figment to understand what is going in in Figment 2. It doesn’t spend much time on introduction, but the characters and situations are simple enough to understand, and there isn’t much in terms of context from the last game that you need.
That said, you might as well start with Figment. Neither games in the series are particularly long, at about 5 hours a piece, and the art and mechanics are so cohesive between the two games
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