We review Cult of the Deep, a hidden role, dice roller where players are members of different cult factions who are fighting each other (or allying) while trying to gain power and control of the cult (or its destruction).
I typically look to review games that interest me and are aware of, but occasionally some good ones come out of the blue. A great example of this is when I was walking through the exhibit hall in Gen Con last year when someone called out, “Hey BGQ!”. They waved me over to their booth and that’s where I met Sam Stockton from B.A. Games. We chatted for a few minutes before he asked if I was interested in reviewing their new game called Cult of the Deep. This game was not on my radar but it sounded macabre which is right up my alley. A group of BGQ staff went back to the B.A. Games booth the next day and Ed Stockton walked us through the rules and we demoed a full game.
This brings us to today’s review of Cult of the Deep from B.A. Games. This hidden role, dice roller is where players are members of different cult factions who are fighting each other while trying to gain power and control of the cult (or its destruction). Cult of the Deep is for 4-8 players and plays in about an hour or so.
The Cult of the Deep set-up will vary by the player count and will determine how many different hidden Roles and Altar boards will be used. Each player will be secretly dealt one of the four roles: High Priest, Faithful, Cabalist, and Heretic and each have unique victory conditions. The only role that will be revealed is the High Priest. Each player is also dealt a Character card (revealed) and Sigil card that is kept secret.
The game then begins with player who revealed the High Priest and each player’s turn includes
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