A wise man once said “War, What is it good for?” and over the decades, the only answer I’ve ever found is video games, with just about every genre getting the war treatment one of the most common has got to be strategy games, outsmarting the opposition and positioning troops to take control of target locations and defeat enemy units.
While many games follow in the footsteps of titles like Command & Conquer giving more real-time action, Strategic Mind is a series that sticks with turn-based strategy.
It’s worth pointing out I’ve always preferred console gaming since the early days of the N.E.S, so I’ve not played many turn-based strategies which are notoriously slower paced and more methodical, part of the reason is because not all that long ago strategy games really struggled to make the jump to home consoles and using a controller rather than mouse and keyboard. But over the years developers have got better and better at adapting controls to suit console players which might explain why we see so many more strategy and management games on consoles now.
Strategic Mind continues the trend, with Spectre of Communism, while the first two games “The Pacific” and “Fight for Freedom” where released a few years apart on PC, they didn’t arrive on Xbox until June and September last year, so the arrival of “Spectre of Communism”, makes this the third release in less than 9 months.
If you’re new to the franchise, the Strategic Mind games cover different areas of battle within World War 2 and as you might guess, Spectre of Communism concentrates on the USSR beginning with their task to fend off the Japanese. You’ll be afforded limited infantry, tanks and other units, to either attack or defend set locations as you strive to complete
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