We review Nexus Ops, a light war game published by Renegade Games Studios. Nexus Ops is a classic Avalon Hill game that's been brought back fora new era.
Step into the time machine. That’s it. Get comfortable. The coordinates are all set for 2005. This trip is traveling to the late dark ages of board gaming, just before the beginning of the golden age. Catan was slowly climbing in popularity in the USA. Carcassonne was only five years old. Even the Ticket to Ride saga was only on its second title and much of the board gaming lingo was still discussing American vs Euro games (still is in some places).
The reason this reviewer points this out is that you have to understand the general scope of what board games were at this time to understand the rating for Nexus Ops, a 2005 title from (originally) Avalon Hill, then Fantasy Flight Games (pre-Asmodee purchase), and now Renegade Game Studios. It’s a light wargame with dice combat resolution…
Ok, settle down. There’s no need to reach for that browser button. There are still some modern games that enjoy this mechanism and do quite well with it. This reviewer may just sway you, dear reader, to reconsider this gaming trope and acknowledge that some games do it well. With the right game and the right friends, the premise this game provides will fire on all cylinders. So, stay awhile and hopefully the information below will help give you a more informed perspective.
Oh, and just to get back to the previous point, this light wargame with dice combat works for 2-4 players and has a mild 90-minute playtime. It’s definitely recommended for 4 players if you can.
Ok, so the rules say:
“In the year 2315, space explorers discover a moon in a remote planetary system. There they stumble upon Rubium, a rare and valuable energy source. The explorers sell the moon’s location to immoral and competitive galactic corporations, Ares Inc., Black Helix Industries, The Galactic Syndicate, and Zyborg Technologies. Each send a strike force…”
Ok,
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