Ten minutes into the demo for Sand, and I'm wrestling with about six different controls on the roof of an armored two-storey shack. Stomping about an alien desert on four mechanised feet while the engine behind me belches smoke into the air, piloting a mobile base this big is more art than science. I wince as I try to parallel park it into the dock for a city outpost, hearing the screech of metal scraping on granite as I pull too close to the pier. I play demos from the Steam Next Fest to relax, not be reminded of my first driving test.
Regardless, Sand remains one of the most popular and wishlisted multiplayer games currently flying the Next Fest flag, and the highest under the "basebuilding" tag at time of writing. The pitch is a strong one: design your own "Trampler," a giant mobile, four-legged steampunk house to march around a desert world, battling other such waddling fortresses for precious resources. In combat it's reminiscent of Sea of Thieves or Guns of Icarus, with four players rushing around above and below deck in a mad panic. Depending on what needs doing you might be driving this behemoth, repairing damage, aiming a giant turret, rushing around with supplies or just navigating with a map in one hand and a pair of binoculars in the other.
Alternatively, you could always just try to board the enemy vessel. With several flavours of firearm to pick from, there's merit in boldly swashbuckling your way onto the deck and blasting anybody who objects, or skulking undetected into the hold and making off with several crates of loot before the owners realise what's missing.
Now, Sand's demo is self-confessedly pretty vestigial, effectively testing that the multiplayer component even works before they start filling the world with planned gameplay elements like PVE, NPC quests and more nuanced systems. Consequently cities are unpopulated, so right now those testing the demo are simply getting an abandoned wasteland that serves as an arena for PVP - but hey, that
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