Following BioWare's signature method of storytelling, often presents players with important choices that can have major effects on the story later down the line. As players get closer to the end of the game, the consequences of these decisions can lead to drastically different outcomes. The decisions can have a major impact on companion approval, quest rewards, and, in some cases, even decide the overall fates of certain characters, so knowing in advance what the consequences are can help players tailor their playthrough to their liking.
One such decision in is presented as part of a late-game main quest, «The Siege of Weisshaupt», where Rook has to decide how to deal with the First Warden of the Grey Wardens. Throughout the rest of the game up until this point, the First Warden has been consistently antagonistic towards Rook, leading up to the confrontation in this quest, where the party has to deal with him before proceeding. Here, players have to make one of two choices — either knocking out the First Warden and bypassing him through force or trying to reason with him peacefully.
The first option, and arguably the most emotionally satisfying, is to simply knock out the First Warden, paying him back for the trouble he's caused over the course of the game. In general, this is viewed positively by companions, gaining great approval from everyone except for Bellara and Emmrich, who will instead greatly disapprove. Other than companion approval, however, the consequences of this choice are relatively minimal. «The Siege of Weisshaupt» will conclude in mostly similar ways with either choice, and the decision to knock out the First Warden mostly affects the tone of story moments where he's involved.
Once the map opens up in Dragon Age: The Veilguard, players are free to visit either Dock Town or Treviso first — but what does this decision affect?
At the end of «The Siege of Weisshaupt», for example, after the party has lured the Archdemon Razikale into a trap, the First
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