finally gave fans the gorgeous open-world RPG they'd been wishing for since they first got a taste of exploring Hogwarts in the original video game. Exploring the enormous school interior and doing a spot of shopping in Hogsmeade simply never gets old. The open world, or at least part of it, is what makes such a compelling RPG in the first place.
Of course, with the sequel now in production and on its way, fans are speculating on what sort of changes it could bring to the formula and world established in the first game. While many may want to see its open world expanded, there's a good reason why the opposite is true.Avalanche software needs to scale back on its ambitions showcased in the first game in order to not only deliver a more compelling experience but also ensure that isn't rushed and ends up feeling like a more hollow game overall.
A lot of the time, open world can feel more like busy work than a genuinely enjoyable place to explore. There are plenty of things to do or mysteries to uncover in world, but it never quite feels as engaging as exploring the castle or Hogsmeade. That's largely because, outside a few aspects, it never feels particularly magical or unique, merely being a beautiful rendition of the Scottish Highlands. It is gorgeous to look at but often arduous to actually explore.
It also adopts a lot of gameplay philosophies that were popular in the 2010s but have since gone out of fashion thanks to the likes of and revolutionizing open-world design. The incessant map markers, basic quests, and mindless activities such as the awful Merlin Trials detract from what is an otherwise magical RPG. Of course, one could easily ignore a lot of these aspects, butmuch of main story takes place in the open world, forcing the player to visit these areas anyway.
As perhaps bizarre as it may sound, needs to ditch this open-world model almost entirely, while introducing a slew of much-needed features and mechanics.
As perhaps bizarre as it may sound, needs to
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