The ongoing popularity of the series comes from its creepy atmosphere and deepening story. However, the original idea of a security guard trying to survive against killer animatronics has some major flaws. While the concept of a terrified night guard facing killer robot mascots is intriguing, if you think about it, the security measures in place seem ridiculous.
The series has smartly moved away from this flawed security setup to focus on telling more engaging stories, showing that it's willing to evolve instead of just clinging to outdated and illogical gameplay. Unfortunately, the series can't return to that premise again because more players scrutinize the storylines of games. The story of a security guard is too weak, and holes can be poked through easily.
The main idea of the original games of a single security guard trying to survive against killer animatronics doesn't hold up when you really think about it. The animatronics can patrol the building independently, which means they shouldn’t need a human guard for security. Why hire someone so vulnerable to danger when the animatronics could already be doing their job?
Jumpscares are a defining part of the Five Nights at Freddy's series, but a different feature has proven more terrifying in the long run.
Having a guard outside to watch the building would make way more sense. This way, the guard is actually protecting the property, and the security cameras can still be watched at a distance. Knowing that there's an issue with the animatronics hurting an employee would leave the employer open to lawsuits. So if it's really that important to keep the animatronics inside, then put someone outside to make sure no one breaks in.
Many believe the game is based on a real-life tragedy, so it makes sense for the first game but not the others.
This may be why the story changed from some random security guard to the son of one of the founders. It's easier to believe someone on a mission would take a possibly deadly job than
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